A little while ago the developers of the Wiiware title 'Bit Boy!!' made some commentary on their forum about a recent review their game received. One post really got my attention, Art Director at Bplus, Bernd Geiblinger starts going on this wild, whiny tangent worthy of a sitcom. Thank you "fan boys". Of course we are all fan boys - a fan is a guy that likes something. I am also a big fan boy of our own games (sounds stupid, I know) because I love to have fun and - what shall I say - we would never release a game if it would not be FUN. And I am sure we are all boys over here right now. Especially many thanks to you Blue Protoman! WOW it is weird how much you know about Bit Boy!! without having it - so you could review it better than people who played the game Blissfully unaware of how 'Fanboys' is not simply a compound word, he goes on to mention how Blue Protoman is better at kissing ass than Nintendo Life. Why trust an objective website specializing in reviews when you have some faggot on the game forum to tell you how awesome it is? Holy shit, he doesn't even have the fucking game... I think you read the BitBoy.Bplus.at website? Great work. But please DO NOT SPAM any websites! Do not SPAM NintendoLife! We are the good guys here and good guys do not spam any forums or websites! So please keep your guns in your pocket, Arnie. Naturally as the head of a company he thinks he can treat his fanbase as his own personal army. Sure he told them not to, but his wording implies he has complete control of the mouth breathers on the forum. (He probably does) Talking about 'Dead Ends' or 'Mid-Air-Control' (okay we all know that Niki is able to adjust his flight-speed with the transformation) just means that people are frustrated. Is it unfair that you may lose a life when some enemies may encage you? Maybe - but hay, one space ship and over 30 space invaders - is that fair? One plumber and 20 koopa troopas, is that fair? Pacman between 2 ghosts? Fair? Okay, Kubi is able to use attacks (as opposed to pacman) but in the end you are not playing good if you end in that situation. Practise and play better. I wouldn't be comparing my game to significantly better ones, dude. The comparisons are invalid anyways as he uses games of a different genre and format altogether. Note the poor grammar and misspelling of 'practice'. The frustration is in the poor mechanics, not challenging gameplay, tool! Like Blue Protoman may know (and I am sure he played the game many times just in his mind) TIMING and THINKING IN ADVANCE and of course GOOD REACTIONS are needed in Bit Boy!!. Games 30 years ago just did not have great hardware - it was very very simple game play but needed the player to react quickly and plan in advance what he has to do - if he wanted to win the game. Insert 1 coin into pacman or bubble bobble and you will see the GAME OVER screen before your wallet is back in our pocket ... ah yes... I remember. Looket him! Being all pretentious as if nobody understands his game but him. Adorable! Awesome tie-in with the relevance of Blue Protoman by the way! Yes, Blue Protoman has played the game in his mind because he's already played it, it just had a different name. Dead ends... like all the time in Pacman when some ghosts are around you. In Bit Boy!! the variation in level design is as great as it can be. Instead of designing 100 levels that all look the same (Defend your castle, or 3? repeating all the time in Pacman) we considered to include 30(!!!!) complete different levels. Some of them do have some dead ends - hey - just do not play them if your brain runs too hot - instead play the WARP MODE. If there would be only 1 Level in Bit Boy!! which is ugly and not fun - you can throw the game away. But we really try to do everything right and put 30 levels into the game. Further defending the lazy level designs, he goes on to explain how the graphics make the 30 existing levels are very different from each other in a way other than graphical and size differences. As if the pretend game mechanic changes make any difference, or are even noticed. Note the consistent references to Pacman, the game he shamelessly ripped off. Do you like every single level in Super Mario Galaxy? No. Every track in Mario Kart? Definitely NO. So what - yes I just play the tracks that I like most with my friends! You do not like the graphics in Bit Boy? Just select another style - because we put in 6 styles! SIX in WiiPoints: 100 Points per game! 5 Levels+HighScores+WARPMODE+TURBOCLASSIC+TURBOWARP for just 100 WiiPoints! A DSi MarioClock is not that entertaining I think!!! Be sure to put in ALL CAPS the features expected in a game of this nature that you just happened to deliver on. This actually proves the gameplay doesn't change at all if not for the graphics. It's nothing but a Pacman clone but he is too dense to admit it. Even IF he broke up the game into the six stages for 100 Wii coins each, I still wouldn't believe it to be worth it. The point is - if you want to have fun - play the game. If you hate your reviewer job - do not play fun games. Maybe some reviewer just had to play sooo many games that they are frustrated - not playing for fun but just for WORK - doesn't sound nice to me Now THIS is funny! It's the reviewer's fault my game sucks! Reviewing games does not make you the bad guy, it is a necessary thing to do if you have any interest in the industry. Without them we would see a hell of a lot more quicktime events. I for one love writing and would love a position on a reviewing staff telling everyone why Bit Boy!! sucks. We really...REALLY try to do our best! Yes you are all right - PLÄTTCHEN is TOO hard. You will get some cheats for that! Some thought 1500 WiiPoints for 100 hours of fun including 4 combinable Multiplayermodes is too much. We learned. Niki was easier! Some had problems with the style of Niki - or the control schemes and made it the cheapest possible amount of WiiPoints. We learned again. Now: Bit Boy!! 6 Worlds where not only every world but every single level has a complete different style - +Pad-Control and Joystick Control. Chiptune music. A RETRO game!!! RETRO for every age! Isn't that everyone wanted? Playing up your games doesn't really work when they are THAT awful. Yes, Bit Boy!! is your best game, but your library is comparable to the CD-i. Also, no; this is NOT what everyone wanted. The music is just awful, fortunately it's accompanied by some awesome ear-rape audio every time you get hit. Now - we fought for the 'PADING'-GameBoy sound on the game start. For the PukiPuki-Sound like you know it from original tetris and Super Mario Land including the hearts in 'PAUSE'. Complete Retro-Style Menus. GameBoy like Font and sounds. NES ColourPalettes, Playstation graphic issues and also loading times... Motion Controls and hundrets of graphics just for a 600 WiiPoints game. DO YOU KNOW HOW MUCH WORK IT IS? It is the work of about 50 Bit.Trip games just in one! But hey, it is also only 90 Blocks in memory size for a quick download and needing nearly no space! This is what made me rage the hardest. They believe Gaijin gets an easy ride with Bit.Trip because of limited graphics. Ignoring the intuitive gameplay, the difference between the styles of the games, the creativity of concept, and the fluidity of the music; the graphics are above and beyond anything I believe Bplus could ever muster. 50 Bit.Trips? Exaggerating is one thing, this is downright lying- if he had said 'half a Bit.Trip' I wouldn't believe him. "BAWWW its hard work making a vidya game!!!" Is there anyone who appreciates all that? Yes of course! Nearly everyone who really played the game - tried out everything - played with a friend or just wants to relax and get the feeling of good old retro game play. Everyday I read from people who write me how much fun Bit Boy is... that it is great fun... and that Kubi is sooo sweet. Yes, even girls love Bit Boy!!. The problem - some reviewers just think "Hey, it is Bplus? Writing a scorcher will be good fun. It is so easy." - if you want to bash a game - you will find reasons - if you search long enough! Girls playing vidya games? He's gone from lying to insulting (lawl). Kubi has no personality, the only exposition or character development is in a TL;DR intro sequence dominated by pages and pages of words. Yes, Bplus makes shit, they do this consistently, it would only be natural for them to live up to the standard. Simply making a game look like shit and calling it 'artistic' doesn't work for the non-retarded portion of the population. You would think it'd be easier to completely floor the reviewers by producing pure gold after a string of abysmal failures. In the end what happens is, that no one buys the game. We are two (sometimes 3) guys who do their best all the time to create fun games. We do not have any money. We are just living for our work just to see people having fun while playing our games! We cannot do much advertisements. We cannot fly to any expo to talk with press. We just can hope, that some players will have fun and tell anyone else. That is why we really love our fans. If there wasn't a DEMON212, Bplus would have been shut down just weeks after PLÄTTCHEN was released. Secret to success: make quality products. Venture capitalists are all over this industry because it is a milti-billion dollar industry, all they want you to do is NOT fail at a Pacman clone- that's it! I could personally do a better job with some Flash programing and a distributor (something you already have) all of your problems seem to be self-inflicted. In the end we were lucky to get a good reviewer called Sean McDermott (alias Shortay) at NintendoLife who really played Niki - Rock 'n' Ball. And THAT REVIEW is the reason why Bplus is still here! That and because Nintendo of Europe made it possible to release our game at christmas in Europe. Now... No Christmas but a lot of piracy and bad review scores. Let us all countdown the days... Yes, let's count down the days. It's not even the game, the game is about what you'd expect. It's a cute little maze game where you collect fruit and avoid enemies. You generally try to get as high a score as possible while saving your friends. Their problem is they can't take criticism. Clearly this is the best the studio can do as they are defending it so rabidly, do you see ANY other studio behave this way? It's unprofessional and reflects poorly on them. If this is any indication of how the business is run, it's a wonder they aren't dead already. Yes, I know they consist of two to three people, but so is 2D Boy, so is Gaijin, so are hundreds of other Wiiware and Xbox Live Arcade developers that seem to not only survive, but thrive in the world of digital distribution. Clearly there is money to be made as both Wii and Xbox developers are making it work, you have little to no overhead. Just try surviving in ANY other industry like that. By the way, Art Style isn't a game.
Knock that shit off! |